Quick facts
A single-player roguelite deckbuilder where cards, gates, and charms shape each run.
Choose your next step
- Beginner Guide: learn score, fuel, durability, and pit stop spending.
- Hungry Gate, Overdrive & Chain Gate: understand stored effects and gate order.
- Best Builds: compare gold, sustain, and speed-focused runs.
- Build Planner: pick priorities for cards, gates, charms, and pit stops.
Core loop in one minute
Every loop scores points. Fuel runs down over time. When fuel empties, the run starts spending durability; if durability reaches zero, the run ends. Between and during runs, you improve the car, pick cards, place gates, collect charms, and spend gold more efficiently.
See the actual game UI
These images come from the official Steam demo/store or Mheep's official itch.io page. They are kept separate from the original guide illustrations above.




Start here
These are the first pages most new players should open.
Guide hub
Find help for the part of your run that needs work.
Gates Guide
Why placement order matters more than many players think.
Cards Guide
Read card triggers properly so you stop taking pretty-looking dead picks.

Charms Guide
Stacking passives, shopping discipline, and when ghost-related charms are worth ignoring.
Unlocks, Cars, Tracks & Difficulties
The progression overview without filler.
Infinity Mode & Challenges
How to know when a run is ready to go long.
Do Double Gates Stack?
Short answer: current player reports say no — and we label it that way.
Build Planner + Cheat Sheet
Use the planner to turn a run goal into clear priorities for cards, gates, charms, and pit-stop spending.
Interactive Build Planner
Pick your run focus and get priority lists for cards, gates, charms, pit stop spending, and the most common mistakes to avoid.
Printable cheat sheet
A quick visual refresher for score, fuel, durability, gold, pit stops, cards, gates, charms, and the three main build directions.
Looking for cheat codes? There are none — but the cheats page covers what to use instead.

Quick FAQ
What is The Loopler?
Officially, it is a roguelite deckbuilder about a slot car driving in loops. In practice, it is a numbers-go-up build game where cards, gates, charms, and car upgrades all try to solve the same problem: go farther without your run collapsing.
When was it released?
The Loopler was released on Steam on September 11, 2026.
What should a new player focus on first?
Learn the health of a run: stable score, enough fuel, durability buffer, and disciplined pit stop spending. That matters more than chasing flashy combos too early.
Is this site an official wiki?
No. This is an unofficial fan guide, unaffiliated with Mheep or Zero Percent.
Patch notes and game links
Play The Loopler
Visit the Steam store for the game, demo, system requirements, and supported languages.
Follow updates
Read Mheep's announcements for patch details and leaderboard changes.
Patch watch
Patch V1.0.2 (September 19, 2026) is the current build, one week after launch, and it carries the most disruptive change so far: all leaderboards were reset with this patch. It also restores the 3x speed button, adds a Reduce Motion accessibility toggle, reworks Lucky Chance so it shifts the lowest rank a card pack can hand out, and changes how Jackpot, Alchemist and Gate Gourmet cross rolls behave. The previous patch, V1.0.1 (September 16, 2026), was a long bugfix list covering gate placement, level 6+ unlocks failing to appear in the loadout, card tooltips missing their Emerald and Diamond decreases, controller inspection at the pitstop, and several UI and language errors. Anything tied to current tuning can still change, and the affected guides on this site note what each patch fixed.

